Open to collaborate

Hi I'm Shakira.
Lead Product
Designer

Welcome to my little corner of the internet. I'm a lead product designer who finds the signal in the noise.. then makes it pretty.

Making things with intention,
not just attention.

Shakira Yanti

Lead Product Designer

Where I've been

VoyceMe

Lead Product Designer

2024-Current

Kaedim 3D | Awesomic

Senior Product Designer

2023-2024

Medal.tv

Senior Product Designer

2022-2022

Show all

I've spent over the last decade learning that good design is mostly listening. I started in consulting at EY, moved into consumer gaming at Medal, then AI tooling at Kaedim, and now I lead design for GenAI products at VoyceMe. Different industries, same lesson: the work gets better when you slow down enough to actually understand the people using it.


Right now I'm deep in generative AI, designing how millions of people create stories, characters, and worlds with tools that didn't exist years ago. It's messy, fast, and genuinely new, which means I'm wrong a lot and learning constantly. I like it that way. The moment I think I've got something figured out is usually the moment I've stopped paying attention.


I care a lot about the small things, the wording on an empty state, the weight of a button press, the rhythm of a flow. Not because polish is the point, but because those details are where trust gets built. I want the people I work with, teammates and users, to feel like someone actually thought about them. That's the part I'm still trying to get right, every project.

I've spent over the last decade learning that good design is mostly listening. I started in consulting at EY, moved into consumer gaming at Medal, then AI tooling at Kaedim, and now I lead design for GenAI products at VoyceMe. Different industries, same lesson: the work gets better when you slow down enough to actually understand the people using it.


Right now I'm deep in generative AI, designing how millions of people create stories, characters, and worlds with tools that didn't exist years ago. It's messy, fast, and genuinely new, which means I'm wrong a lot and learning constantly. I like it that way. The moment I think I've got something figured out is usually the moment I've stopped paying attention.


I care a lot about the small things, the wording on an empty state, the weight of a button press, the rhythm of a flow. Not because polish is the point, but because those details are where trust gets built. I want the people I work with, teammates and users, to feel like someone actually thought about them. That's the part I'm still trying to get right, every project.

Good design
ships and keeps moving

Figma

Framer

Webflow

Rive

Blender

Trello

ChatGPT

Claude

Figma

Framer

Webflow

Rive

Blender

Trello

ChatGPT

Claude

Design Systems

Prototyping

AI-Powered

Web/Mobile Apps

Product Strategy

Landing Pages

UX / UI Consultation

"I've had the pleasure of working with some amazing designers and Kira is one of the best I've worked with. Immediately, from Day 1, I knew we would make a great team. She is not only organized and conscientious of her work, but she is proactive and can hit the ground running on any project."

Zarah Del Rosario

Head of Product Design at Komyūn

"I've had the pleasure of working with some amazing designers and Kira is one of the best I've worked with. Immediately, from Day 1, I knew we would make a great team. She is not only organized and conscientious of her work, but she is proactive and can hit the ground running on any project."

Zarah Del Rosario

Head of Product Design at Komyūn

How I think
about my work

01

Sketch ugly, decide fast

Pretty mockups slow teams down. I'd rather make ten rough flows in a day and kill nine of them than spend a week protecting one beautiful idea.


02

Designers should write more

Component docs, decision logs, handoff notes, change rationales. Writing is how design scales beyond one person's head.


03

Tokens over taste

My personal taste isn't a design system. Tokens, rules, and audited components are what let a product feel coherent when ten people are touching it.

04

Defaults are decisions

The empty state, the placeholder copy, the unsorted list order. These aren't details. These are what users meet first, and they're almost always under-designed.

05

AI in the loop, not in the driver's seat

I use generative tools daily. They're great at first drafts, terrible at final judgment. The interesting work is still mine to do.

06

Question the new shiny thing

Every quarter there's a tool, a trend, a methodology promising to change everything. Most don't. The work that ages well comes from fundamentals, not fashion.

Curious about my work?
Find me on LinkedIn

Always up for a conversation about design, AI, or what you're working on.